Hidden Mechanics
Here are some “hidden” mechanics and behavior that may not be obvious.
- Anti-barrier mods/weapons will also pierce most shields and over-penetrate targets
- This includes things like Vex Hobgoblin invulnerability and Cabal shields
- Overload mods/weapons reduce enemy ability regeneration and damage output
- Unstoppable will stagger/flinch enemies more often
- Blinding grenade launchers work on invulnerable enemies
- You can also still push around invulnerable enemies, like the Minotaurs in Vault of Glass
- DoTs like Witherhoard will still hit through some shields
- Holding the block key while spamming melee with glaives allows you to hit much faster than normal
- You will not die to environmental damage alone (i.e. getting hit into a wall)
- Mobility does not affect sprint speed
- You can animation cancel a lot of ready/recovery/reload animations with abilities
- Not all debuffs give the same benefit, and usually don’t stack
- Pulling your ghost out will allow it to look at scannable items for easier finding
- You can crouch behind a Titan rally barricade or obstacles and press your aim button to automatically look over it
- The game will eventually give you “pity” special ammo if you have no primary ammo weapon equipped and are out of ammo
- Pulling out your ghost will provide a light source in dark areas
- You can mark all items as seen in collections
- Holding a movement key while heavy slamming with a Hive sword will swing faster
- Ammo drops only appear for you and not your team, unless with ammo scout mods or things like Aeon exotics
- You can quickly move while placing a rally banner to relocate it somewhere else
- Rally banners with an actual flag/banner on them in campaign missions and some seasonal content are free
- You can move very quickly by “skating” with Warlock well or Hunter shatter dive and an Eager Edge sword
- Engrams in your engram inventory are not shared across characters, but vendor ranks, vendor engrams, and inventory materials and consumables are